Roadmap
This roadmap includes concrete plans on my current and released projects. They are listed alphabetically, rather than in my current priority list. Also, update the website at some point.
Currently working on...
Dutch translation of tiny IF
Published Works-in-Project
Cloak of Darkness Ports
- Focus on parser engines: Inform 6/7, TADS, ADRIFT, etc...
- Focus on VN engines: Ren'Py, Narrat, etc...
- Other choice-based/hyperlings engines: Dendry, Binksi, etc...
- Update: SugarCube?
Crimson Rose and White Lily
- Re-map the story + more concrete side-stories.
- Re-writing of the first chapters probable
- Fix the bugs from previous release (if relevant after re-writes)
The Dinner
- Complete the missing courses (re-write of the corrupted file)
Exquisite Cadaver
- Finish current re-writes
- Complete the missing rounds
- Fix the gameplay/code/interface & update to SugarCube 2.37
- QoL/Accessibility updates (translation display)
P-Rix : Space Trucker
- Finish the main story (delivery)
- Complete the main gameplay loop (ship resource management)
- Add side-exploration (ships), side-quests (extra cargo), and other planets goodies
- Potentially new "main quests"?
The Rye in the Dark City
- Re-map the mystery + red-herrings
- Re-write the necessary elements
- Complete the missing acts
- Update the Interface/QoL/Accessibility elements
Remasters
An Eggcellent Preparation
- Re-haul of the code (fix bugs) and writing
- Re-translated back into French (the OG version)
The Roads Not Taken
- Fix the current issues (bugs/accessibility) + update to 2.37
- Add alternative paths to reach an ending
The Trials and Tribulations of Edward Harcourt
- General polish (interface, loose bugs, etc...) and Accessibility Elements (mobile, alt text, etc...)
- Achievements
- Choice tracker + compared with other playthroughs
Partim500, Neo-Twiny entries, and other tiny IF games
- General polish (bugs, etc...)
- English translations (Partim500)
- Dutch translations
Future Projects
TBD - though maybe a Harlowe guide if no one took a crack at it